Disruption, Cyberpractices, and Normative Pluralism
Saint Louis University
September 3, 2024
Metaethics is the attempt to understand the metaphysical, epistemological, semantic, and psychological, presuppositions and commitments of moral thought, talk, and practice. (Sayre-McCord 2023)
For example:
The branch of ethics concerned with what makes an action good or bad, right or wrong.
Three major traditions:
Sometimes referred to as “special ethics.” Applied ethics extends normative ethics to specific domains of human life. For example:
At the level of normative theory, then, ethics appears deeply pluralistic and fragmented. How can an applied ethics go forward, given such diversity in the views it might apply? (Rehg 2017, sec. 1.2)
Major figures: Plato, Aristotle, Confucius
Moral questions are focused on:
Major figures: Bentham, Mill, and Kant
Moral questions are focused on justice and impartiality:
Diagram of deontic moral concepts
Here the important point is the contrast between the two ways of framing ethics—the premoderns favoring personal virtue, the moderns favoring impartial justice—and different ways of conceiving impartiality in modern philosophy. (Rehg 2017, sec. 1.2)
Eclecticism: The toolkit/hodgepodge view
Monism: Commit to one theory
Hybrid: Organize different normative principles into an integrated theory or structured method.
We think of cyberethics, as a form of applied ethics, as open to two distinct, though interrelated lines of inquiry:
Rehg prioritizes (1) over (2), but a complete cyberethical evaluation will need address both questions.
Social practices have increasingly become “cyberpractices.” I understand a social practice as any recurrent pattern of activity in which people intentionally cooperate in the pursuit of some end or set of goods. Social practices shape the bulk of our everyday lives—they structure our upbringing and education, our work and much of our entertainment, our production, distribution, and consumption of goods.
When ICTs shape a social practice in one or more of the ways described above, changing how people cooperate and the ends they pursue, that practice qualifies as a cyberpractice. Because ICTs depend on networks of production and distribution, even apparently solitary engagements, such as solitary video gaming, fits this social conception of cyberpractices.
The terms and definitions here comes from Rehg (2017, ch. 1). We will use these terms throughout the semester.
Social Practices and Cyberpractices